Open to ambitious AI systems work

Architecture, infrastructure, model engineering

I build AI systems that move from prototype to production.

Architect of ThreeZincAI and founder of DayZTools.ai. I design distributed inference, multimodal workflows, and GPU infrastructure built for real workloads.

93%
Infrastructure cost reduction
20x
Cheaper image editing
5+
Cloud and AI providers

Selected work

Products shaped from the systems layer up.

A focused selection of platform architecture, model engineering, and founder-led product work.

01Platform architecture

ThreeZincAI

Workflow-driven AI content generation

A production platform for building, running, and scaling multimodal generation pipelines across images, shots, and video.

  • Graph-based workflow execution
  • Distributed GPU workers
  • Asset lineage and version tracking
  • Multi-provider abstraction
Explore the architecture
ThreeZincAI visual workflow canvas for a banking campaign
Workflow-driven AI content generation5+ · AI providers integrated

02Model engineering

Carousely.ai

High-volume image editing optimization

Custom Qwen Image Edit LoRAs and an optimized serving pipeline replaced expensive generic APIs while preserving edit accuracy at scale.

  • Purpose-built LoRA training
  • Curated alignment datasets
  • Spot-instance inference
  • Production model routing
Visit carousely.ai
Comparison of generic and optimized image editing model pipelines
High-volume image editing optimization20x · Lower generation cost

03Founder project

DayZTools.ai

AI-assisted game development suite

A focused toolkit that helps DayZ creators build and iterate on terrain, assets, and modding workflows with AI-assisted tools.

  • 3D terrain workflows
  • Asset generation tools
  • Creator-first UX
  • Automated project setup
Visit DayZTools
DayZTools 3D terrain builder interface
AI-assisted game development suite3D · Creator workflow suite

Under the hood

Systems designed for failure, scale, and cost.

Workloads move through durable queues, provider-aware routing, and elastic GPU workers. Retries and asset state are part of the architecture, not afterthoughts.

Distributed inference pathProduction pattern
Client
Workflow engine
Global queue
GPU workers
Asset storage
Automatic retries Provider failover Asset lineage Real-time state

Expertise

From model behavior to production infrastructure.

Systems

  • Python
  • TypeScript
  • SQL
  • Distributed systems

Infrastructure

  • Cloudflare
  • Docker
  • WebSockets
  • GPU orchestration

AI engineering

  • Flux / SDXL
  • LoRA training
  • ControlNet
  • Inpainting

Platforms

  • dstack
  • RunPod
  • FAL / Runware
  • Replicate

Start a conversation

Building something technically ambitious?

I’m interested in AI infrastructure, distributed systems, and products where thoughtful engineering creates a real advantage.